Arcturus of Flambeau


Age: 43
Warping score: 0
Twilight scars: Hair turns to snow at the tip and falls as tiny flakes of snow around him. Arcturus is now growing his hair long to take advantage of this feature in strong winds (or when flying the stone disc).


STR -1


Stong Sidhe Blood
Affinity with Aquam
Positive Cyclic Magic (Autumn/Winter)
Lesser Immunity: Cold
Inventive Genius
Puissant Perdo
True Friend


Plagued by Supernatural Entity
Disfigured (albino)
Negative Cyclic Magic (Spring/Summer)
Faerie Upbringing
Warped Magic (things grow cold)
Proud (major)


Athletics (grace) 1
Awareness (alertness) 2
Charm (first impressions) 2
Concentration (spellcasting) 1
Blacksmithing (swords) 3
Folk Ken (Magi) 1
Ride (speed) 2
Stealth (sneaking) 2
Survival (mountains) 2
Artes Liberales (ritual magic) 1
Latin (Hermetic usage) 4
Faerie Lore (Winter court) 3
Finesse (Aquam) 1
Parma Magica (Ignem) 3 (total 35 xp)
Magic Theory (inventing spells) 5 (total 84 XP)
Single Weapon (longsword) 1
Second Sight (illusionary disguise) 2
Penetration (Ignem) 3 (total 40 xp)
Animal Hangling (dogs) 1
Code of Hermes (Wizards’ Marches) 1
Teaching (Hermetic Arts) 1


Creo 6 (25 XP)
Intellego 5 (18 XP)
Muto 8 (44 XP)
Perdo 7 (28 XP) +3 Puissant
Rego 8 (36 XP)
Animal 7 (31 XP)
Aquam 12 (84 XP) +4 from talisman
Auram 6 (24 XP)
Corpus 6 (21 XP)
Herbam 5 (15 XP)
Igmen 7 (33 XP)
Imaginem 6 (25 XP)
Mentem 7 (29 XP)
Terram 5 (20 XP)
Vim 5 (20 XP)


Soothe the Raging Flames

Perdo Ignem 20
R: Voice, D: Conc, T: Ind
Eradicates the heat of a bonfire.

Winter’s Talon

Perdo Ignem 20
R: Voice, D: Mom, T: Ind
Chills a person for +10 damage. Armour does not protect them.

Invisibility of the Standing Wizard

Perdo Imaginem 15
R: Touch, D: Sun, T: Ind
Target becomes invisible while they stand still.

Prying Eyes

Intellego Imaginem 5
R: Touch, D: Conc, T: Room
See inside a room while you touch one of its walls.

Breath of Winter

Rego Aquam 15
R: Touch, D: Sun, T: Part
Turns a circle of water up to five paces across into snow.

Winter’s Icy Spear

Rego Aquam 10
R: Voice, D: Mom, T: Ind
Launches a spear of ice from an existing body of water, dealing +10 damage.

Palm of Flame

Creo Ignem 5
R: Touch, D: Conc, T: Ind
Flame appears in your palm.

Blade of Virulent Flame

Creo Ignem 15
R: Touch, D: Diameter, T: Ind
Forms a fire along the length of a metal blade. Does +5 damage, or doubles damage value, whichever is greater.

Comfort of the Drenched Traveller

Perdo Aquam 5
R: Touch, D: Mom, T: Ind
Dries a person and their clothes.

Clear Sight of the Naiad

Intellego Aquam 5
R: Per, D: Mom, T: Vision
You can see clearly through water for a single moment.

Air’s Ghostly Form

Creo Auram 5
R: Touch, D: Diam, T: Ind
Creates thick fog.

Arcturus’s Special Brew

Muto Aquam 5
R: Touch, D: Sun, T: Individual
Makes an alcoholic drink much more potent, without affecting its taste or other properties.

Beast of Outlandish Size

Muto Animal 15
R: Touch, D: Sun, T: Ind
Changes the Size of an animal by +1.

Aegis of the Hearth (level 20)

Rego Vim 20 (ritual)
R: Touch, D: Year, T: Bound, Ritual
Protects the covenant from magical creatures and enemy wizards.

Circle of Canine Slumber

Rego Animal 20
R: Touch, D: Ring, T: Circle
Puts non-magical animals within the circle to sleep. Invented due to a failed experiment while trying to invent Circle of Canine Obedience.

Circle of Canine Obedience

Rego Animal 20
R: Touch, D: Ring, T: Circle
Puts non-magical animals within the circle into an obedient state. Does not completely enthral them, but makes them more disposed towards obedience. Grants a +3 bonus on rolls to tame or train animals as long as they stay within the circle (which offsets the penalty for the Gift). An animal which spends a year mostly within the circle gains one Warping point.

Ward against Heat and Flames

Rego Ignem 25
R: Touch, D: Sun, T: Ind
Target gains +15 soak vs fire. (ArM5 p. 143)

The Invisible Ice-Sculptor

Rego Aquam 5
R: Touch, D: Mom, T: Ind
Freezes an amount of water into ice (to a total volume of one cubic pace) and shapes it into any shape the caster desires, as if a sculptor had worked on it. Can also shape an already-frozen block of ice. The magus must succeed with a Perception + Finesse roll with an Ease Factor of 3 higher than the mundane ease factor.
(Base 2, +1 Ice, +1 Touch, +1 additional freezing effect)

Magical dogs

Arcturus’s Magical Dogs

Talisman: Ice armour

A set of armour made of ice, magically enchanted to never melt and be as strong as iron.

Effect: The ice never melts and is as strong as iron. Rego (Muto) Aquam (Terram) 14; constant effect.
Bonuses: +4 Aquam

Familiar : Winterfang


Arcturus has bound WInterfang with a binding total of 44.

Cord strengths:
Gold (reduces botch dice when spellcasting): 2
Silver (bonus to Personality trait rolls and to resist mental influence): 1
Bronze (bonus to soak): 2

He has yet to enchant the bond.

Physical effect of the bond. Artcurus’s eyes have changed to match Winterfang’s eyes and now appear to be made of crystal blue ice. In addition his canines have grown longer, similar to a dog’s canines and his teeth and finernails are now coated in a thin layer of frost.


Arturus was raised in the Winter court by the court of Queen Mab. His early life was cold and calculating and he wasn’t expected to survive, but he managed. His gift altered his physiology and allowed him to become immune to the terrible chill of high winter, but altered his skin to appear like frost in the process.

Arturus is currently obsessed with breeding the perfect familiar, a combination of hunting dog and working dog, intermixed with winter like warping.

His magic is particularly focused around frost and wintery effects, and his sigil manifests as a frost-like fractal pattern in all of his spells. His warped magic also means that everything grows colder around him, something that doesn’t concern him, but might frustrate others.

Arcturus of Flambeau

Ars Magica: Druesberg johnayliff illicadius