Cadheal of Merinita


Age: 33
Warping score: 0




Diedne Magic
Animal Ken
Ways of the Forest
Wilderness Sense
True Friend


Dark Secret
Magical Animal Companion (Aldhin the rat)
Weird Magic
Faerie Upbringing
Faerie Friend
Hedge Wizard


Area Lore (Brittany) 2
Area Lore (Local Forest) 2 (4 XP)
Animal Handling 3
Athletics 1
Awareness 3
Carouse 2
Charm 2
Folk Ken 2
Guile 2
French 5
German 3
Ride 1
Stealth 1
Survival 2
Artes Liberales 1
Latin 4
Magic Theory 3
Faerie Lore 3 (4 XP)
Parma Magica 1
Animal Ken 3 (10 XP)
Wilderness Sense 2
Finesse 1 (5 XP)


Creo 15
Intellego 6
Muto 1
Perdo 1
Rego 14 (6 xp)
Animal 8 (1 XP)
Aquam 2
Auram 1
Corpus 0
Herbam 8 (2 XP)
Igmen 6 (2 XP)
Imaginem 0
Mentem 0
Terram 2
Vim 1 (1 XP)

Familiar: Aldhin the Magic Rat

Bronze cord: 2 (adds to Soak rolls)
Silver cord: 1 (adds to personality trait rolls)
Gold cord: 0 (removes botch dice when spellcasting, to minimum of 1)


Image of the Beast

Intellego Animal 5
R: Arc, D: Mom, T: Ind
Gives you a hazy mental image of an animal to which you have an Arcane Connection.

Probe Nature’s Hidden Lore

Intellego Herbam 4
R: Touch, D: Mom, T: Ind
Tells you what kind of plant you are touching.

Soothe the Ferocious Bear

Rego Animal 10
R: Voice, D: Mom, T: Ind
Calms an animal until it is threatened or aroused again.

Circle of Beast Warding

Rego Animal 5
R: Touch, D: Ring, T: Circle
The caster inscribes a circle that no normal beast will cross.

Dance of the Staves

Rego Herbam 5
R: Voice, D: Mom, T: Ind
Causes a pole, staff, etc. to bend a lash about wildly for a few seconds. A whirling staff strikes its holder and deals +4 damage.

Repel the Wooden Shafts

Rego Herbam 10
R: Voice, D: Mom, T: Ind
Deflects a single blow of any weapon made of wood, up to the size of a two-handed club.

Strike of the Angered Branch

Rego Herbam 15
R: Voice, D: Conc, T: Part
Causes a large tree branch to swing at a target. Attack = your Perception + Finesse. Damage = +10. You may strike once per round.

Tangle of Wood and Thorns

Rego Herbam 15
R: Voice, D: Conc, T: Ind
Takes a length of wood and hurls it at the target (a Targeting roll is required). The wood wraps around and immobilises the target. Strength roll 9+ to break free (or 6+ after the caster stops concentrating). If the wood has thorns, these do +6 damage on impact and every time the target tries to break free.

Coils of the Entangling Plants

Rego Herbam 20
R: Voice, D: Conc, T: Group
Animates all grass and small plants in a small area, which grab and wrap themselves around people (Str 9+ to break free).

Intuition of the Forest

Intellego Herbam 10
R: Touch, D: Sun, T: Group
You get an intuitive sense of how to get along in the forest you are in. +3 to all nature-oriented rolls (not including spells).

Shriek of the Impending Shafts

Intellego Herbam 15
R: Per, D: Sun, T: Hearing
You hear a shriek whenever anything wooden is going to hit you. +9 on Defence vs wooden weapons if you can dodge.

Hunt for the Wild Herb

Intellego Herbam 5
R: Per, D: Conc, T: Smell
You can smell one sort of plant and follow its scent, if you make a Perception roll of 6+. You must have a sample of the plant you are looking for.

Acorns for Amusement

Rego Herbam 5
R: Voice, D: Mom, T: Ind
Throwns a single piece of wood. 1-10 damage by size of piece. Sharpened arrow shafts do +4 damage.

Tough-Hewn Servant

Rego Herbam 10
R: Touch, D: Mom, T: Ind
Carves a statue from a single block of wood.

Carved Assassin

Rego Herbam 20
R: Touch, D: Sun, T: Ind
Animates a wooden statue so that it follows simple commands.


Cadheal of Merinita

Ars Magica: Druesberg johnayliff twigletzone